rgl.user2window {rgl} | R Documentation |
This function converts from 3-dimensional user coordinates to 3-dimensional window coordinates.
rgl.user2window(x, y = NULL, z = NULL, projection = rgl.projection()) rgl.window2user(x, y = NULL, z = 0, projection = rgl.projection()) rgl.projection()
x, y, z |
Input coordinates. Any reasonable way of defining the
coordinates is acceptable. See the function xyz.coords
for details. |
projection |
The rgl projection to use |
These functions convert between user coordinates and window coordinates.
Window coordinates run from 0 to 1 in X, Y, and Z. X runs from 0 on the
left to 1 on the right; Y runs from 0 at the bottom to 1 at the top;
Z runs from 0 foremost to 1 in the background. rgl
does not currently
display vertices plotted outside of this range, but in normal circumstances will automatically resize the
display to show them. In the example below this has been suppressed.
The coordinate conversion functions produce a matrix with columns corresponding
to the X, Y, and Z coordinates.
rgl.projection()
returns a list containing the model matrix, projection matrix
and viewport. See par3d
for more details.
Ming Chen / Duncan Murdoch
open3d() points3d(rnorm(100), rnorm(100), rnorm(100)) if (interactive() || !.Platform$OS=="unix") { # Calculate a square in the middle of the display and plot it square <- rgl.window2user(c(0.25, 0.25, 0.75, 0.75, 0.25), c(0.25, 0.75, 0.75, 0.25, 0.25), 0.5) par3d(ignoreExtent = TRUE) lines3d(square) par3d(ignoreExtent = FALSE) }