rgl.material {rgl} | R Documentation |
Set material properties for geometry appearance.
rgl.material( color = c("white"), alpha = c(1.0), lit = TRUE, ambient = "black", specular = "white", emission = "black", shininess = 50.0, smooth = TRUE, texture = NULL, textype = "rgb", texmipmap = FALSE, texminfilter = "linear", texmagfilter = "linear", texenvmap = FALSE, front = "fill", back = "fill", size = 1.0, fog = TRUE, ... ) material3d(...)
color |
vector of R color characters. Represents the diffuse component in case of lighting calculation (lit = TRUE), otherwise it describes the solid color characteristics. |
lit |
logical, specifying if lighting calculation should take place on geometry |
ambient, specular, emission, shininess |
properties for lighting calculation. ambient, specular, emission are R color character string values; shininess represents a numerical. |
alpha |
vector of alpha values between 0.0 (fully transparent) .. 1.0 (opaque). |
smooth |
logical, specifying whether gourad shading (smooth) or flat shading should be used. |
texture |
path to a texture image file. Supported formats: png. |
textype |
specifies what is defined with the pixmap
|
texmipmap |
Logical, specifies if the texture should be mipmapped. |
texmagfilter |
specifies the magnification filtering type (sorted by ascending quality):
|
texminfilter |
specifies the minification filtering type (sorted by ascending quality):
|
texenvmap |
logical, specifies if auto-generated texture coordinates for environment-mapping should be performed on geometry. |
front, back |
Determines the polygon mode for the specified side:
|
size |
numeric, specifying the line and point size. |
fog |
logical, specifying if fog effect should be applied on the corresponding shape |
... |
Any of the arguments above; see Details below. |
Only one side at a time can be culled.
material3d
is an alternate interface to the material properties, modelled after
par3d
: rather than setting defaults for parameters that are not specified,
they will be left unchanged. material3d
may also be used to query the material
properties; see the examples below.
The current implementation does not return parameters for textures.
The ...
parameter to rgl.material
is ignored.
rgl.material()
is called for the side effect of setting the material properties.
It returns a value invisibly which is not intended for use by the user.
Users should use material3d()
to query material properties. It returns values similarly
to par3d
as follows:
When setting properties, it returns the previous values in a named list. A named list is also
returned when more than one value is queried. When a single value is queried it is returned
directly.
rgl.primitive
,
rgl.bbox
,
rgl.bg
,
rgl.light
save <- material3d("color") material3d(color="red") material3d("color") material3d(color=save)